ARDeviceMappingManager
↳ extends UnityEngine.MonoBehaviour
ARDeviceMappingManager can be used to generate device map using the new ARDK_MapStorage_* API
Declaration
public class ARDeviceMappingManager : MonoBehaviourNotice
This is an experimental feature, and is subject to breaking changes or deprecation without notice
Properties
| Name | Type | Summary |
|---|---|---|
| DeviceMapAccessController | DeviceMapAccessController | - |
| readonly DeviceMappingController | DeviceMappingController | - |
| readonly IsMappingInProgress | bool | - |
| MappingSplitterMaxDistanceMeters | float | - |
| MappingSplitterMaxDurationSeconds | float | - |
| MappingTargetFrameRate | uint | - |
| readonly RootAnchorPayload | string | - |
Methods
| Name | Type | Summary |
|---|---|---|
| CreateRootAnchor | bool | - |
| ExtractMapMetadataFromRootAnchor | bool | - |
| GetMapData | bool | - |
| RestartModuleAsyncCoroutine | IEnumerator | - |
| StartMapping | void | - |
| StopMapping | void | - |
Events
| Name | Type | Summary |
|---|---|---|
| DeviceMapFinalized | Action<byte[]> | - |
| DeviceMapUpdated | Action<byte[]> | - |