# getProjectionMatrix Source: https://www.nianticspatial.com/docs/api/kotlin/com.nianticspatial.nsdk.playback.PlaybackCamera.getProjectionMatrix/ getProjectionMatrix --- ## Declaration fun getProjectionMatrix( zNear: Float, zFar: Float, viewportWidth: Int, viewportHeight: Int, deviceDisplayOrientation: Orientation? = null ): FloatArray #### Summary OpenGL-style projection matrix (column-major) from intrinsics for the given viewport and near/far. Use with getViewMatrix to render 3D content aligned with the playback camera. ---