# OcclusionTechnique Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension.OcclusionTechnique/ OcclusionTechnique --- ## Declaration public enum OcclusionTechnique --- ## Fields | Name | Type | Summary | | --- | --- | --- | | static Automatic | OcclusionTechnique | The best occlusion technique is determined automatically. | | static OcclusionMesh | OcclusionTechnique | A transparent mesh is rendered in front of the camera to occlude virtual objects. | | static ZBuffer | OcclusionTechnique | The depth texture is written to the z-buffer before opaque objects are rendered. | ---