# NianticSpatial.NSDK.AR.Occlusion Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.Occlusion/ Occlusion --- ## Classes | Name | Type | Summary | | --- | --- | --- | | NsdkOcclusionExtension | CompositeRenderer | This component allows configuration of the additional functionality available in NSDK's implementation of XROcclusionSubsystem. | | NsdkOcclusionExtensionFeature | ScriptableObject | - | | NsdkPointCloudGenerator | IDisposable | A utility class to generate a point cloud from a depth texture. | --- ## Enums | Name | Type | Summary | | --- | --- | --- | | OcclusionTechnique | OcclusionTechnique | - | | OptimalOcclusionDistanceMode | OptimalOcclusionDistanceMode | The sampling mode for determining the distance to the occluder. This distance is used to transform the depth buffer to provide accurate occlusions. | ---