# GetLocationMeshChunksByVpsMapAssetIdAsync Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.Subsystems.LocationMeshManager.GetLocationMeshChunksByVpsMapAssetIdAsync/ GetLocationMeshChunksByVpsMapAssetIdAsync --- ## Declaration public IAsyncEnumerable GetLocationMeshChunksByVpsMapAssetIdAsync(string vpsMapAssetId, double latitude, double longitude, bool getTexture = false, uint maxChunks = 0, uint maxSizeKb = 0, bool addCollider = false, bool cancelOnDisable = true) #### Summary Stream mesh chunks for a VPS map asset, yielding each chunk as a GameObject as it completes. Resolves the VPS map asset to its Mesh sibling in the same asset group. Chunks arrive one at a time, closest-first based on the provided GPS position. Iterate with await foreach to process each chunk as it arrives. ### Parameters | Name | Type | Summary | | --- | --- | --- | | vpsMapAssetId | string | - | | latitude | double | - | | longitude | double | - | | getTexture | bool | - | | maxChunks | uint | - | | maxSizeKb | uint | - | | addCollider | bool | - | | cancelOnDisable | bool | - | ---