getViewMatrix
World-to-camera view matrix (column-major) for the given display orientation. Inverse of [displayOrientedTransform]. Pass to OpenGL/GLES as the view matrix.
Declaration
fun getViewMatrix(deviceDisplayOrientation: Orientation? = null): FloatArray
World-to-camera view matrix (column-major) for the given display orientation. Inverse of [displayOrientedTransform]. Pass to OpenGL/GLES as the view matrix.