UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-swift/NSDK.MeshData.method-toSCNGeometry.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/swift/<page>/ is at /llms-api-swift/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-swift.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNSDK NSDK←classMeshData MeshData Method toSCNGeometry toSCNGeometryCreates a SceneKit geometry from this mesh chunk's vertex positions, normals and triangle indices. Declaration func toSCNGeometry(material: SCNMaterial? = nil) -> SCNGeometry? Summary Creates a SceneKit geometry from this mesh chunk's vertex positions, normals and triangle indices. Returns SCNGeometry representing the mesh. Parameters NameTypeSummarymaterialSCNMaterial?Optional material to apply to the resulting geometry.
Creates a SceneKit geometry from this mesh chunk's vertex positions, normals and triangle indices.