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←API Reference ←NSDK ←NSDKSession

acquireMeshingSession


Declaration​

@MainActor func acquireMeshingSession() -> NSDKMeshingSession

Summary​

Returns the shared meshing session, creating it on first call.
Subsequent calls return the same instance. The session is inactive until start() is
called. NSDKSession.update() will call update() on it automatically each frame once
it is started.

Notice

Important: Must be called from the main thread.