UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-swift/NSDK.PlaybackCamera.method-projectPoint.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/swift/<page>/ is at /llms-api-swift/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-swift.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNSDK NSDK←classPlaybackCamera PlaybackCamera Method projectPoint projectPoint Declaration func projectPoint(_ point: simd_float3, orientation: UIInterfaceOrientation, viewportSize: CGSize) -> CGPoint Summary Projects a 3D world-space point into 2D viewport pixel coordinates (origin top-left). Returns (-1, -1) if the point is behind the camera. Uses intrinsics and view for the given orientation. Parameters NameTypeSummarypointsimd_float3-orientationUIInterfaceOrientation-viewportSizeCGSize-
Projects a 3D world-space point into 2D viewport pixel coordinates (origin top-left).
Returns (-1, -1) if the point is behind the camera. Uses intrinsics and view for the given orientation.