projectionMatrix
Returns a projection matrix for the given orientation and viewport, with the requested near/far planes....
Declaration
func projectionMatrix(for orientation: UIInterfaceOrientation, viewportSize: CGSize, zNear: CGFloat, zFar: CGFloat) -> simd_float4x4
Returns a projection matrix for the given orientation and viewport, with the requested near/far planes.
Built from intrinsics with orientation applied: portrait swaps fx/fy and dimensions; landscape-left flips principal point.