UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension.RemoveSceneSegmentationSuppressionChannel.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Occlusion NianticSpatial.NSDK.AR.Occlusion←classNsdkOcclusionExtension NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension Method RemoveSceneSegmentationSuppressionChannel RemoveSceneSegmentationSuppressionChannel Declaration public bool RemoveSceneSegmentationSuppressionChannel(SceneSegmentationChannel channel) Summary Removes a semantic segmentation channel, if it exists, from the collection of channels that are suppressed in the depth buffer. Returns True if the channel was found and removed. Parameters NameTypeSummarychannelSceneSegmentationChannelSemantic segmentation channel to remove.
Removes a semantic segmentation channel, if it exists, from the collection of channels
that are suppressed in the depth buffer.