UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension.TryGetDepth.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Occlusion NianticSpatial.NSDK.AR.Occlusion←classNsdkOcclusionExtension NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension Method TryGetDepth TryGetDepthReturns the metric eye depth at the specified pixel coordinates. Declaration public bool TryGetDepth(int screenX, int screenY, out float depth) Summary Returns the metric eye depth at the specified pixel coordinates. Returns Whether retrieving the depth value was successful. Parameters NameTypeSummaryscreenXintThe x position on the screen.screenYintThe y position on the screen.depthfloatThe resulting depth value.
Returns the metric eye depth at the specified pixel coordinates.