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API Reference NianticSpatial.NSDK.AR.SceneSegmentation ARSceneSegmentationManager

GetSuppressionMaskTexture


Declaration

public Texture2D GetSuppressionMaskTexture(out Matrix4x4 samplerMatrix, Nullable<XRCameraParams> cameraParams = null)

Summary

Retrieves the suppression mask texture, where each pixel contains a uint which can be used to interpolate
between the predicted depth and the far field depth of the scene. This is useful for enabling smooth occlusion suppression.

Returns

The suppression mask texture, owned by the manager, if any. Otherwise, null.

Parameters

NameTypeSummary
samplerMatrixMatrix4x4
A matrix that converts from viewport to image coordinates according to the latest pose.
cameraParamsNullable<XRCameraParams>
Params of the viewport to sample with. Defaults to current screen dimensions if null.