GetSuppressionMaskTexture
Declaration
public Texture2D GetSuppressionMaskTexture(out Matrix4x4 samplerMatrix, Nullable<XRCameraParams> cameraParams = null)
Summary
Returns
The suppression mask texture, owned by the manager, if any. Otherwise, null.
Parameters
| Name | Type | Summary |
|---|---|---|
| samplerMatrix | Matrix4x4 | A matrix that converts from viewport to image coordinates according to the latest pose. |
| cameraParams | Nullable<XRCameraParams> | Params of the viewport to sample with. Defaults to current screen dimensions if null. |
Retrieves the suppression mask texture, where each pixel contains a uint which can be used to interpolate
between the predicted depth and the far field depth of the scene. This is useful for enabling smooth occlusion suppression.