UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Utilities.CameraMath.CalculateZBufferParams.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Utilities NianticSpatial.NSDK.AR.Utilities←classCameraMath NianticSpatial.NSDK.AR.Utilities.CameraMath Method CalculateZBufferParams CalculateZBufferParams Declaration public static Vector4 CalculateZBufferParams(float near, float far) Summary Calculates a ZBufferParams container, similar to the built-in _ZBufferParams used in shaders, but instead of using the clipping plane distances of the camera, it will consider the specified near and far values. Parameters NameTypeSummarynearfloat-farfloat-
Calculates a ZBufferParams container, similar to the built-in _ZBufferParams
used in shaders, but instead of using the clipping plane distances of the camera,
it will consider the specified near and far values.