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Getting Started with VPS

When using Unity, the Niantic Spatial SDK (NSDK)s package provides a configurable component to help you create and manage your VPS enabled AR experience.

The AR Location Manager

The AR Location Manager allows you to easily persist content at Public Locations.

AR Location Manager Component

  • Default Anchor GameObject: This will take a gameObject prefab and instantiate it at the ARLocation’s default anchor position once localized as an easy way to visualize the process.
  • VPS Usage Mode: Preset configurations for the VPS Manager.

Drift Mitigation Options:

  • Continuous Localization: Continue to send localization requests after localization. This mitigates drift but consumes more bandwidth. If enabled then you can also use:
    • Interpolation Enabled: Interpolates anchors positions instead of snapping them in place.
    • Temporal Fusion Enabled: Average/fused multiple localization results to provide a more stable localization.

Performance:

  • JPEG compression Quality: 0-100 value, and only applicable on cloud localization.
  • Initial Service Request Interval Seconds: Number of seconds between server requests.

Debugging Options:

  • Diagnostics Enabled: If checked, VPS localization will run image classification which outputs the probability of each “failure cause” category, for example: image too dark, moving too fast or looking at ground. This feature is GPU intensive and Android devices often struggle and slow down rendering performance.
  • VPS Debugger Enabled: If checked, Lightship will create a log file with detailed events related to VPS localization. This can be helpful to investigate issues in VPS localization.
  • GPS Correction for Continuous Localization: If checked, VPS localization will use estimated GPS location from previously localized information instead of device GPS read. Intended for large and poor GPS area localization.

VPS Startup Behavior:

  • Auto Track: If checked, the location manager will automatically try to localize to the AR Location selected.
  • AR Location: AR Locations available in the scene.
  • Add AR Location: This will create an AR Location GameObject in the hierarchy which will then show up on the AR Location list. Note that this will not be valid until you assign a location manifest or Payload to it.

AR Location

The AR Location game object is a representation of a real-life location. In the hierarchy the game object holding this component must be a child of XR Origin, and child objects of the AR Location will be connected to the location and appear relative to it when localization succeeds.

AR Location Component

  • Include Mesh in Build: if enabled and an AR Location Manifest is assigned, you’ll be able to see the mesh of the location on Editor.
  • AR Location Manifest: allows you to assign a location mesh (available on the GeoSpatial Browser).
  • Payload: string blob representing the location.