UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension.OcclusionTechnique.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Occlusion NianticSpatial.NSDK.AR.Occlusion←classNsdkOcclusionExtension NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension Enum OcclusionTechnique OcclusionTechnique Declaration public enum OcclusionTechnique Fields NameTypeSummarystatic AutomaticOcclusionTechniqueThe best occlusion technique is determined automatically.static OcclusionMeshOcclusionTechniqueA transparent mesh is rendered in front of the camera to occlude virtual objects.static ZBufferOcclusionTechniqueThe depth texture is written to the z-buffer before opaque objects are rendered.